Copyright 2014

Library

The Community Living Room

by Moe Shahin

Typology: Cultural
Status: Proposed
Size: 3533 sqm
Plot Ratio: 1.65

Culture

The library is a center to learn, just as much as it is a repository for books. The building represents a continuous relationship that enables books as a cross-pollinator of activities, binding community individuals together as it evolves and transcends time and history. Simultaneously, the architecture is dynamically in flux with negotiation and the democracy of structure and space. Users can end up finding one thing when looking for another, leaving with something quite unrelated to the original objective.

This library’s architecture isn’t experienced as a finite framed moment, nor is its space designed or defined as an absolute static condition of total inflexion for the occupant. Instead, the library is a negotiable rather than ‘hollow’ frame. The resulting architecture activates the library as an objective form – one that is inflective of its own spatial activities.

Technology

Architecture is a game played with the idea of an objective, but with no set of guiding rules. Generative design on the other hand is a formed by the generation of rules, but not always with a clear objective. The paradoxical combination of the two, both distinct and intertwined set the premise of this Library. Here, the library’s objective is serendipity, but its rules are informed by a generative application of its facade.

If serendipity is the occurrence and development of events by chance, then chance must be informed by the design process. In this instance, the pervasiveness of the generative process is able marry the two, invoking a series of logical outputs in both complexity and speed, for the process of further contemplation and evaluation of serendipity. The two are able to form their own language and inform the very nature of architecture within this building.


Place

Two fundamental paradigms – transparency and modulation – attempt to bring these principles into the activity and spatial experience of the library. The building’s facade is wind reflexive, blurring the periphery and amenity to the activities outside the structure. This creates in an inflection that returns a dialogue between participants and the vibrancy of the library’s spatial configuration, but is also engaged by the modulation of the building’s exterior.

The manner that the building’s facade attempts to modify envelope or ‘frame’ as a sign of occupation, is the starting point for the simultaneous mediation of both positive and negative structure. The place the library generates for its community is not a hollow frame or an architecture of permanence in the city. It is an objective form that is mediated by the kinetics of its facade.

In this instance, the library becomes an all-inclusive place that forms a connective tissue with the occupant’s activity and experiences.



Project Vision

The Community Living room must shift its typology of a library into a contemporary architectural model that encourages visitors of all ages to stay, linger and share ideas, engage with a range of technologies and enable communal environment that carries the capacity for information and ingenuity. The library is a center to learn, just as much as it is a repository for books. It is combined with corridors and meeting rooms that promote social exchange between its users and operate as a new hub for social life among the local community; much like a community center. There must be ‘substance’ behind each opportunity – it must be distilled back to how the community would use what is provided, does it suit the nature of the site, socio economics of the location, cultural diversity.

The building should represent a continuous relationship that enables books as a cross-pollinator of activities, binding community individuals together as it evolves and transcends time and history. The spaces should operate within a box-life form that contains a significant level of flexibility and re-arrangement, but still create informal zones of activity that permit a composite mix of various media to change and evolve against the backdrop of an information-centered age.

The People’s Hub

Masters Studio B1:2B - 2014
The Show

© 2014

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